This session was an Everett setting with a Dominic twist. The players took camp for the night in a forest on the outskirts of the Dragon Spine. Rudely awoken by plague-ridden Owlbears combat ensued and the party emerged victorious.
However, all was not what it seemed. Revealing herself to the players an evil Druid, who in a previous adventure had been concocting a variant of the Necromancer’s Plague, summoned further zombified Owlbears and surrounded the party.
The elderly Druid threw a mysterious flask of grey gas into their midst forcing them into a deep slumber. Caran (James), fought to keep his eyes open witnessing the Druid’s surprise as she was attacked by a White Wraith.
Unbeknownst to them the players this gas and their recent exposure to the plague began to transform them into zombies. The necromancy, druidic and divine powers plague intermingled in strange ways. The minds of the party broke down. Upon awakening they rationalised the world around them as food. Driven by madness and hunger the party fought to keep their humanity.
Awakening in a strange, yet eerily familiar land, made entirely of deliciousness. The party found themselves in a swarm of mindless food goods. Realising their teammates were missing; Tiny (Yasmin) and Gandalf (Hamish), the party searched the area finding evidence of battle and a new companion Istria (Anna).
A mysterious gathering of personified Cupcake warriors charged the party and surrounding swarm. Then stepping out of the Fungi Forest Drunk Steve appeared. The embodiment of a bier boot he used spells fueled by amber ale to subdue the Cupcake’s. Steve relayed the story of the Muffin Man, head of the cupcake soldiers and key to the madness around them. The Muffin Man was said to live at the peak of Candy Canyon in Cupcake Keep.
At this exact moment a Terrifying Truffle, a monstrous beast with a mouth-watering aromatic smell, emerged from the forest around.
Steve urged the party onwards promising to catch up as soon as he could. Battling the foul, delicious beast giving the players time to escape.
As they turned to leave Steve threw the players his bottled essence citing that his powers could aid the players in the journey to come. Aiding them in keeping their humanity as best he could.
The party journeyed through the forest on foot until the party Druid transformed into a magnificent carved Pineapple giant eagle. Alighting on the eagle’s back the party set off. Escaping the dangers of the Fungi Forest the party soared over a Button Mushroom Boar and other sights delicious and depraved.
The party seeing danger in the form of a black licorice dragon in the skies decided to continue their journey to Candy Canyon on foot. The party landed in a village that had recently seen battle or something worse. Roast vegetable houses broken and burnt, a beautiful Sunday Roast village in ashes.
Finding a watermelon cart, a cart made from watermelon husks, overturned they saw a Carrot lay underneath. Turning gnawed and long gone. Lia (Sarah) was overwhelmed with hunger and the party found themselves unable to stop her. The carrot was seasoned too perfection.
Investigating the nearby houses they saw signs of struggle. Inside one home they found a lone baby Beetroot of six summers age. Unable to communicate with the Beetroot and frightening it further a dark hunger gripped Caran (James). He resisted and retreated.
The party left the village shocked once again flying on the back of the tropical druid. Reaching the pass in Candy Canyon they saw menacing cream shapes in the skies ahead. Haricot Harpies flew through the air ahead their nests littering the peaks. Dried bean throats unleashed devastating screeches which echoed through the valley.
Deciding stealth the party once again continued on land averting a dangerous foe. They came across a pastry barricade blocking the way and a nimble hard glass raspberry candy lept nimbly over the barricade. Tying off her licorice rope on a massive pretsel and threw it to the party waiting on the other side.
The party marched valiantly onwards and came to fork in the road. Left or right, discerning safety to the left Lia lead the party to a manicured woods with a clearing where they rested. On the path ahead of them lay a sturdy candy township. The walls tumbled and blackened. It looked like they had been visited by the licorice dragon and nightmarish sherbet fire.
Entering the town they found it abandoned, journeying inwards the candy got more opulent and expensive. A vast wall blocked the main road, built hastily barring path to someone or something.
The party soon realised that the toast wall topped with hard candy spiked would be dangerous climbing and opted for a safety route through the alleyways in the town.
Fighting through wreckage and smog they found themselves in a weathly sector of sweets of the high calibre. Choosing to stay the night they choose a fine mansion to sleep in carved in the rock candy mountain.
Entering the home they found servant two chocolate frogs greeting them, frightened. Unable to communicate with them and feeling a mighty hunger they found rooms for the night with haste.
When morning came the party found themselves barricaded in by the servants. Furniture and food pushed against their bedroom doors, blocking their path. Thankfully the mansion had a balcony where the parties met and planned the next leg of their adventure.
Something had been bugging the team, their hunger, being unable to communicate with others and bizarre world around them. Caran (James) pieced together the puzzle. “We’re zombies” he announced the party. Dismay and denial covered their features but the party knew the truth.
A sound in the square below drew their eye a family of cranberries rushing to safety after from pottles of berry yoghurt, their expressions a blank mask. Zombies! Thankfully Drunk Steve emerged and aided the family, allowing them to escape.
Drunk Steve gestured to the party. Having known the horrifying truth the time he explained that he had been trying to counteract the plague in their systems but they must find the Muffin Man.
Sending the party forth with directions and all due haste the party crossed the town coming across a factory and the entrance to a mine. The burnt husk would be dangerous to traverse but it was the fastest route possible.
The party almost met a terrible end plummeting into the mine below but quick thinking, a shrimpanzee and mettle saved their skin.
Below them gapes the chilling mine, it’s maw inviting but what route will they take?
Tune in next time!